My name is Tea, I'm a 21-year-old game and web designer. I've created dozens of video game levels, they are all available for free so give them a try!
No game has influenced me as much as the Portal series. Without it, I would've never started modding.
You can use they/them pronouns^^
Two and a half weeks into the three week competition about backtracking, I had the idea for this one. It's basically about absurd ways to open a door and going more insane as you progress.
The four-day map ended up being the second best rated on the competition, although it couldn't win since I submitted after the deadline.Download small map pack Download full competition
"Textures are for tryhards!", the theme of this competition was basically: use dev textures, keep it short and fun.
Source is definitely not the optimal engine for a gravity flipping puzzle game (I did it anyways).
Made in basically one Sunday afternoon, this was my highest rated entry at the time and reached the second place.Download full mod Playthrough from Steven Cabbage
A very short level about drinking tea.
»this map has you truly face the reality of elevator travel in the modern age«
- Chris W, Co-founder of Map Labs
A short walking simulator about moving out.
»striking visuals throughout«
- Chris W, Co-founder of Map Labs
A Performance of Noveltea by the talented, virtuous Pianist and Artist Jakob Arctoitea
A surreal backtracking adventure in a retro-pixelated office.
»(in)stabilitea was fucking wild«
»By far the most intriguing thing«
Humans gone. Exhibit for the species.
You're successfully dying. Time to recap your life.
Don't talk about it. Don't talk about it. Don't talk about it. Don't talk about it. I'm here to listen.
Gravity goes nuts in this one. Made in one hour.
Alone in weird architecture.
A 3D-platformer set on floating islands. Made in one hour.
This level sends players on a stroll across the floors, walls, ceilings, and in-betweens of this abstract, Portal-like course.
»definitely one of the most original maps to date«
83% - Chris W, Co-founder of Map Labs
»It's the kind of shit I love [...] YES! We need more of this!«
- Tyler McVicker, ValveNewsNetwork
A (pretty awful) adaption of The Stanley Parable, built in about 2 hours.
o lovol oboot tho lottor »o«.
It's really just the Trolley Problem. Made in one hour.
The hazard course from Half-Life newly reinterpreted.
The 10th Chapter of Half-Life, rebuilt and abridged.
You just moved in, get to furnishing.
»it will bring you a good smile«
- The_Guardian, Review
The Backrooms Meme in Source.
Proof of concept of a game with rotating stairs. Not at all stolen from Harry Potter.
An abstract platformer with lots of blades.
Lost in a broken level.
An interactive essay analyzing the concept of a video game.
Colors are interesting, right?
It's not worth your time.
A puzzle in the dark counter-verse of FREE.
Enter a world of floating, confusing and broken dreams.
An mini-attempt at a Portal-eque minimalism style.
The sequel of FREE.
The prequel von FREE 2.
»i cant get out«
- a player
A Portal 2 mod that puts you in the shoes of a new test subject named Suki. The mod works with the testing elements from Portal 2 and has some puzzles in new settings.
»With an interesting mystery at its core, and some smart puzzle designs, Wake Up is definitely worth your time.«
- Twinfinite, video game website
16yo me experimenting with a level editor.
My first 3D project. It's an office you can walk through. That's it. Seriously.
Collab with Nici.
A Unity Remake of the Eight game from The Stanley Parable Demo.
Two puzzles near the surface in Aperture.
My first time editing a PTI map with hammer. Pretty awful tbh.
By browsing our website you consent to the use of web technology.