My name is Tea, I'm a 21-year-old game designer and multimedia artist. I've created dozens of video game levels, they are all available for free so give them a try!
Don't know where to get started? There is a small collection of a few of my best levels:
Tea's map packI'm non-binary and go by they/them.
Some quotes about my work:
One of my two maps for the 48 hour competition Tune. The task was to make a level inspired by a song.
I chose Daughter - Youth, which I always wanted to make a level about. It ended up getting third place out of 28 levels.
Download full competitionTwo and a half weeks into the three week competition about backtracking, I had the idea for this one. It's basically about absurd ways to open a door and going more insane as you progress.
The four-day map ended up being the second best rated on the competition, although it couldn't win since I submitted after the deadline.
Download small map pack Download full competition»An odd quirk of Valve's Source Engine is that if you forget to put a skybox around a level, the world will repeat itself over the blank spaces - smeared across the space where the void would be. In a brilliant move, mapper and indie dev [Tea] has gone and turned that into a chill artscape. Shards of colour paint themselves upon the void, rooms collapse inwards upon themselves.
»Broken, haunting, brilliant stuff.«
- Natalie Clayton, RockPaperShotgun
Download small map pack Download full competitionI always wanted to make a staircase that leads to just a tree. That's where the museum originates from. An exhibition about the extinct homo sapiens.
Download small map pack Download full competitionThe theme is Companion Piece 2, create a map featuring a personal companion.
This level is my first attempt at focusing on a concrete story. It lasts for about 5 minutes and could be considered an "interactive short story".
Download small map pack Download full competition"Textures are for tryhards!", the theme of this competition was basically: use dev textures, keep it short and fun.
Source is definitely not the optimal engine for a gravity flipping puzzle game (I did it anyways).
Made in basically one Sunday afternoon, this was my highest rated entry at the time and reached the second place.
Download full mod Playthrough from Steven CabbageAn interactive essay that starts with nothing and gradually adds aspects until you could call it a game.
After my Abitur and the almost 3-year level design break that came with it, I dedicated myself to this project to get familiar with mapping again.
Play it on the Portal 2 Workshop Read my ExposéA small backrooms video.
5/3/22
A very short level about drinking tea.
21/3/21
»this map has you truly face the reality of elevator travel in the modern age«
- Chris W, Co-founder of Map Labs
20/3/21
A short walking simulator about moving out.
18/7/20
A Performance of Noveltea by the talented, virtuous Pianist and Artist Tea Arctoitea
19/7/20
A surreal backtracking adventure in a retro-pixelated office.
»(in)stabilitea was fucking wild«
- beefbacon
13/6/20
»Sorry, I broke the sky.«
- RockPaperShotgun
2/5/20
Humans gone. Exhibit for the species.
29/4/20
You're successfully dying. Time to recap your life.
4/4/20
Don't talk about it. Don't talk about it. Don't talk about it. Don't talk about it. I'm here to listen.
1/4/20
Gravity goes nuts in this one. Made in one hour.
21/3/20
Alone in weird architecture.
23/2/20
A 3D-platformer set on floating islands. Made in one hour.
2/11/19
This level sends players on a stroll across the floors, walls, ceilings, and in-betweens of this abstract, Portal-like course.
»definitely one of the most original maps to date«
83% - Chris W, Co-founder of Map Labs
»It's the kind of shit I love [...] YES! We need more of this!«
- Tyler McVicker
28/8/19
A (pretty awful) adaption of The Stanley Parable, built in about 2 hours.
18/8/19
o lovol oboot tho lottor »o«.
18/8/19
It's really just the Trolley Problem. Made in one hour.
5/8/19
The hazard course from Half-Life newly reinterpreted.
6/8/19
The 10th Chapter of Half-Life, rebuilt and abridged.
2/8/19
You just moved in, get to furnishing.
»it will bring you a good smile«
- Review
28/6/19
The Backrooms Meme in Source.
28/6/19
Proof of concept of a game with rotating stairs. Not at all stolen from Harry Potter.
28/6/19
An abstract platformer with lots of blades.
9/6/19
Lost in a broken level.
29/3/19
An interactive essay analyzing the concept of a video game.
9/3/19
Colors are interesting, right?
26/3/19
It's not worth your time.
19/3/17
A puzzle in the dark counter-verse of FREE.
2/1/17
Enter a world of floating, confusing and broken dreams.
28/12/16
An mini-attempt at a Portal-eque minimalism style.
3/7/16
The sequel of FREE.
5/5/16
The prequel von FREE 2.
1/5/16
»i cant get out«
- a player
1/5/16
A Portal 2 mod that puts you in the shoes of a new test subject named Suki. The mod works with the testing elements from Portal 2 and has some puzzles in new settings.
»With an interesting mystery at its core, and some smart puzzle designs, Wake Up is definitely worth your time.«
- Twinfinite, video game website
22/4/16
16yo me experimenting with a level editor.
3/16
My first 3D project. It's an office you can walk through. That's it. Seriously.
Collab with Lily.
17/11/15
A Unity Remake of the Eight game from The Stanley Parable Demo.
21/2/16
Two puzzles near the surface in Aperture.
24/12/15
Yeah.
29/11/15
My first time editing a PTI map with hammer. Pretty awful tbh.
13/9/15
Tell me what you thought about my levels (be nice please) or hire me:
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